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Game resident evil 1
Game resident evil 1










game resident evil 1

However, the PlayStation’s specs, while great for the time, were not enough to allow Mikami and his team to build a first-person based product with which they were comfortable. The screenshot above has been floating around the internet since the '90s, and is claimed to be the only known art from the first-person Resident Evil concept.Īccording to Mikami, quite a bit of work had progressed on the first-person prototype for Resident Evil, which first featured the supernatural horror of Sweet Home, and later the zombie-centric gameplay of the final product. Instead of the pre-rendered backgrounds and fixed camera the final product had it was designed for players to explore and fight in a game that would have been more similar to Doom than the Alone in the Dark-style gameplay we received. In its original concept as an updated version of Sweet Home, Resident Evil was intended to feature fully 3D, first-person gameplay. Originally the title was meant to contain the same supernatural Japanese horror style as Sweet Home, but after some deliberation, the theme of zombie horror, influenced by the works of George Romero, was chosen. A major inspiration for Spencer Mansion, the primary locale Resident Evil takes place in, was The Overlook Hotel from The Shining. Initially, Mikami worked on Resident Evil alone, composing the game’s script and character and location design.

game resident evil 1

Tokuro Fujiwara, the creator of Sweet Home, served as Resident Evil’s producer and wanted to be able to do the things he wasn’t able to in Sweet Home on the then-new PlayStation platform. The game Mikami was to make was to be set in a haunted mansion, and feature the supernatural elements, limited item inventory, puzzles, and emphasis on survival of Sweet Home in an updated package for the soon-to-be-released PlayStation. Looking at Sweet Home, a Famicom game released in 1989, you can see how the original Resident Evil mirrors its style. The story of Resident Evil (Biohazard in Japan) began in 1993 when Capcom commissioned Shinji Mikami to direct a game in the style of Sweet Home.












Game resident evil 1